Richard Kee's 1st Command and Conquer Level: Level Name: Assasination Mountain-The sequel to Assasination HQ. Created By: Richard Kee (richkee@interserv.com) Release Date: February 6, 1996 Map information: Large (62x54), Winter theatre. Uses edited "Winter Waterland" map. Player: GDI Difficulty: Hard Filename: Mountain.zip File contents: savegame.888 Mountain.txt scg15ec.map scg15ec.ini Mission.ini Tested on Command and Conquer v1.18 (English version) Level replacement ----------------- This level is meant to replace GDI's final mission. Mission Description ------------------- After the destruction of the assasin's Headquarters, the remaining assasins fled to their mountain base. Too far beyond reach of our high tech equipment, a large group of minigunners and a few commandos were all that could be transported there. These minigunners are expendable. GDI has deployed them for only one purpose. To help free the GDI elite forces squadron captured by the assasins. Free them and infiltrate the mountain base, killing all assasins. Level Description ----------------- This mission is a sequel to "Assasination HQ" (Done by Andrew Griffin). You are given a lot of troops that, at first, seem like a lot until you try to break into the prison. The mountain is dead in the center, with the small base on the top. This mission is tough! Usage ----- For those who don't want to bother messing around editing files, a savegame has been supplied that was taken the instant the level started. Simply copy this file (savegame.888) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then simply load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you need to try again. If you choose this method, you can ignore the next part. If you want something more permanent you'll have to use the .map and .ini files and replace them into the general.mix file. I won't explain how to do this. Glitches -------- Still cannot get those celltriggers to work! Little mess ups all around. Most of which are hard to see. Tips ---- Tips you ask? Why am I giving you tips to my level? Because limited resources and lots of the enemy. Here are a few hints on helping you beat my mission. (1)Use all minigunners first. After they all die (and they will) then use the commandos. (2)Keep those Bazooka infantry alive! Without them you cannot get out of the prison! (3)Scan in trees for enemies. I added a couple of hidden snipers in this mission. :) Thanks to --------- Andrew Griffin: For "CC-Scen". And thanks for letting me do this sequel to "Assasination HQ". :) Han Brunger: For the "Guide to creating C&C Missions." Vladan Bato: For the "Mixman". Jeroen Ritmeijer: For "CCmap". He also answered many questions of mine. Richard Heesbeen: For "CCmap". Nice job on this program! Rajan Hollman: For an excellent C&C page! Richard Kee Dqkf61a@Prodigy.com